WhatFinger


No Demonizing of Angels

Final Fantasy XV show the way ahead for animated actors



The latest in the increasingly misnamed "Final Fantasy" franchise is also a ripping yarn, a blend of science fiction and fantasy created in the same basic way that James Cameron did Avatar (sans "real" actors) and Steven Spielberg/Peter Jackson did with The Adventures of Tintin. It's a completely CG rendered film in which everything was created inside a computer except for the actors' voices and movements. The story is kind of derivative, in that you've seen most of what's in it elsewhere even if it's only a shot or two here and there - to give them the benefit of the doubt I'll say the "film" is full of homages to other genre films. There's also a ridiculously blatant piece of product placement that's so egregious it threatens the suspension of disbelief - a CG Audi R8 driving through alien streetscapes in which every other vehicle (and some are really cool!) is a fantasy design. Even that doesn't spoil the fun, though, and at least they picked a cool real car for it.

Yet another "final" Fantasy

Anyway, the tale is such that the magic of a crystal has kept safe the people of the land Lucis, whose Kingsglaive are an elite military unit that can use the magic as an aid. Alas, as happens in such tales, the kingdom of Niflheim has been waging a prolonged war against Lucis, despite its protection by the crystal. It looks as if the hostilities are about to end, though, thanks to a peace agreement that sees Lucis' king Regis of Philbin (okay I made up the "of Philbin" part) agreeing to an arranged marriage between his son and the former princess of the land of Tenebrae (which had been conquered by those nasty Niflheim nabobs). Fortunately, Nyx, who's one of the Kingsglaive, becomes privy to the fact that all may not be as it is being presented in the peace agreement and he sets out to set things right. It's a neat story but the real star is the technology. The CG, as it was in Tintin, is so good you forget that you're watching a glorified cartoon - and that's why I wanted to review this film. I saw the first Final Fantasy film when it came out years ago and was amazed by what they did with CG back then, and that made me curious about how it has evolved. I wasn't disappointed. In Tintin, which featured photo-realistic "real world" settings, I'd forget I was watching CG until the film closed in on characters' faces, which were designed to be cartoony. In Kingsglaive, however, it was the opposite. While the settings and the like are photo-realistic and very believable, they're obviously fantasy/sci-fi - but the "actors'" faces kept amazing me to no end even under extreme close-up. Yes, it's done that well. Another thing that works better in this Final Fantasy (I wonder which one will actually be the "final" one) is that there's now performance capture technology available, in which an actor's motions are captured into the virtual world and the character is animated to those movements. As far as I can remember, this was first made mainstream in the Lord of the Rings trilogy with Andy Serkis' performance of Gollum, followed by his take on the character of Kong. Cameron used it extensively in Avatar and then Spielberg/Jackson upped the ante in the completely CG Tintin. So here we not only have photo-realistic actors, but - unlike in the first Final Fantasy - they move like real people too. It seems a tad odd to me that the three main characters used different voice and body actors, but if I hadn't learned that by watching the supplements I'd have never known. As it is, the main characters are given voice gravitas by Aaron Paul, Sean Bean, and Lena Headey, while the supporting cast of people with whom I'm not familiar did its own performance capture. Guess it pays to be a star… The Kingsglaive Blu-ray isn't in 4K but the 1080p picture is first rate, as is the DTS-HD Master Audio 5.1 track, which is as dynamic and immersive as a fantasy/sci-fi film like this should be. There's also a decent selection of extras about the production. Sure, this isn't likely to win a bunch of Oscars, but it's fun and a great toy for the eyes and ears.

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The technology used to create the film reminded me of an old sci-fi story I wrote decades ago (and which, to the eternal shame of magazine editors, remains unsold to this day). It outlined a scenario in which an elderly movie star - a Gloria Swanson type who lived in a nursing home - was approached about licensing her "star persona" to a tech company that wanted to cast classic actors in its CG films - essentially giving new, youthful life (and a new career) to these forgotten people - much to the chagrin of the Screen Actors Guild. Since it's said that life imitates art (or, in the case of my short story, "art"), if such a technological scenario had existed at the time could have, for example, allowed Christopher Reeve to keep acting "normally" after his accident, especially since they could have hired someone else to do the body movement for him like the creators of Kingsglaive did. Anyway, if nothing else this could prove that it may not be a great time to be a young, up and coming film thespian hoping for a multimillion dollar contract.


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Jim Bray, CFP Automotive Editor -- Bio and Archives

Jim publishes TechnoFile Magazine. Jim is an affiliate with the Automobile Journalists Association of Canada and his careers have included journalist, technology retailer, video store pioneer, and syndicated columnist; he does a biweekly column on CBC Radio One’s The Business Network.

Jim can be reached at: bray@technofile.com

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